Sunday, May 29, 2011
Saturday, May 7, 2011
There have been two Humble Bundles released in the last six months:
- Humble Indie Bundle in December, 2010
- Humble Frozenbyte Bundle in April, 2011
The summary statistics themselves are enough to challenge some established stereotypes, e.g. the average amount contributed by Linux users has consistently been significantly larger than the Mac OS or Windows counterparts, showing that Linux users are willing to pay more than non-linux users for quality software.
On a larger scale, considering these to be real-world economic experiments, there is still much information buried deeper in the data than can be gleaned by looking at the summary. Here, I look at five-minute sampled data to see what effect making the software open-source had on the sales:
|Contribution and purchases data for the Humble Frozenbyte bundle.|
The projections show what the contributions and purchases might have been if Frozenbyte had not declared their games open source.